AI Insights · Timothy · January 2023
Top 5 Physics Puzzle Games in Australia Q4 2022
Discover the performance of the top 5 physics puzzle games on a unified platform in Australia during Q4 2022, with insights on downloads, active users, and revenue trends.
In the fourth quarter of 2022, the top 5 physics puzzle games in Australia showcased diverse performance trends across downloads, active users, and revenue. Let's delve into the specifics for each game, based on data sourced from Sensor Tower.
Pull the Pin by Popcore GmbH saw its weekly downloads fluctuate, starting at approximately 18.5K in late September and experiencing a dip to around 8.2K in late November, before climbing back to 15.8K by the end of December. Its weekly revenue peaked at around $280 in early October but declined to roughly $110 by the end of November, eventually stabilizing around $200 towards the end of December. Weekly active users for the game started at 73K in late September, saw a decrease to about 39.5K by late November, and then rose again to 56.2K by the end of December.
Angry Birds 2 from Rovio Entertainment Oyj maintained a relatively steady weekly download rate, hovering around 7K throughout the quarter. Weekly revenue exhibited a peak of approximately $32K in mid-December, up from $23.3K at the start of the quarter. The weekly active users for the game showed a slight decline, starting at 80K in late September and dropping to around 72.5K by the end of December.
Save the Doge by WONDER GROUP HOLDINGS LIMITED experienced a significant fluctuation in weekly downloads, starting at 4K in late September, dipping to as low as 590 in mid-November, and then spiking to 10.6K by early December. The game did not generate any revenue during this period. Its weekly active users saw a substantial increase from 9K in late September to 25.7K by early December, before stabilizing around 21.3K towards the end of the quarter.
draw flights - puzzle game by FTY LLC. had a gradual decline in weekly downloads, starting at 7K in late September and falling to around 2K by the end of December. Revenue for the game remained minimal, with occasional peaks reaching up to $13. The active user base started at 9.3K in late September and saw a decrease to approximately 6K by the end of December.
Lastly, The Superhero League from Lion Studios had a relatively stable performance in terms of weekly downloads, beginning at 3.8K in late September and ending at 5.9K by the end of December. Its revenue remained consistent, averaging around $25-$32 weekly. The game’s active users started at 14.6K in late September, dipped to around 10.4K by late November, and then surged to 18.4K by the end of December.
For more detailed insights and data, visit Sensor Tower.